Version 0.1



New Additions

  • Music Player panel!
    • See track details
    • Pause/Play/Previous/Next controls
    • Volume slider that is synced with game settings
    • Room to add Albums
    • Simple slide-in/out animation 
    • Appears briefly when a new track plays

  • Drag Spawning! Several spawnables can spawn uniquely by clicking and dragging.
    • Domino - Spawn a horizontal line evenly spaced
    •  Floor, NoBuildZone - Draw a box which becomes the size
    • String, StringDominoes - Starts where the mouse went down, ends at the current mouse position 
    • Launcher - Adjust the launch angle while the mouse is held
    • New option in settings: None, Distance (from start point), Hold Time (fixed duration)
    • Continues to work with Undo/Redo functionality

  • Box Selection and Moving!
    • With no spawnable held, you can drag a selection box to highlight several spawnables
    • Moving a selected spawnable will move all selected spawnables
    • Continues to work with Undo/Redo functionality
    • [Ctrl] + (Left Mouse) also adds or removes individually selected spawnables
    • (Right Mouse) now cancels selection (when nothing is held)

  • Version label added to top of screen
  • [Tab] now opens/closes the inventory
  • Inventory now has a sliding animation
  • Inventory opens automatically in Editor or Build mode

Fixes

  • Inventory scrolling is more dynamic
  • Inventory backgrounds no longer pop in
  • UI no longer flickers 
  • Inventory Item hover added
  • Main Menu buttons no longer stick to mouse
  • Fixed "ClosestSpawnable" color not being set when a preview was held
  • Floor no longer collides with Switchback
  • Fixed spawnables sometimes being on the wrong Z layer (becoming unreachable)
  • LevelList items hover added
  • Fixed "ClosestSpawnable" showing hover cover when the current preview disallowed pickups
  • Fixed picking up multiple spawnables when placement of the first one failed
  • Fixed a bug where "deleted" spawnables were still being counted towards the completion goal in the editor level
  • LevelList background now fits to screen
  • ToggleInventory button now has a sound effect
  • SEVERAL bugs involving the implementation of the new additions

Tweaks

  • Inventory Button size reduced
  • Adjusted margins for infinity symbol
  • Spawnable spawning controls changed
  • Editor now prevents illegal placement
  • String line and Launcher path now have custom sprites
  • Removed shadow behind Inventory Item name
  • Changed how spawnable IDs are assigned (same value, different medium)
  • Cleaned up Controller code
  • InventoryItem name now fits to size
  • Moved Controls help to GameMenu and expanded

Known Issues

  • Launcher Path skews when it hits an object
  • Launcher flickers valid/invalid while moved
  • Group-Selecting attachments (Anchor, Switchback) is not defined
  • String is randomly teleporting between build/play
  • Deleting a Floor allows a floating Switchback
  • Title input fields don't adhere to color palette

Files

Build 0.1.zip 126 MB
1 day ago

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