Version 0.2




Today's update involved mainly internal changes which led to a lot of re-work and even more bug fixing.

New Additions

  • Added Shuffle button to the Music Player (Defaults to Off)


  • Duplicate Selection in Editor
    • Bound to [Ctrl] + [D]
  • Map Boundary
    • There is now a limit to building
    • The boundary will be configurable per level in a future update
  • Map Panning and Zooming
    • Scroll-Wheel zooms in/out
    • Pan with Middle Mouse Down
    • Restore Camera with [R]
    • On-Screen controls will come with a future update
  • Follow Camera in Play Mode
    • Follows the action
    • Can also Pan/Zoom, but will return to following after a short delay


  • Editor Autosave
    • Editor will now attempt to save on an interval (defaults to Off)
    • Added a setting to toggle the SFX during an autosave
  • Added [Delete] keybind
  • Added a validation check before changing from Editor or Build mode

Fixes

  • Volume Sliders now send settings updates
  • Music Player and Settings are now synced (changing one sets the other, and vice-versa)
  • Ending a Drag centers preview properly
  • Launcher flickering while held
  • Fixed an instance where spawnables could be moved from 1 level to another
  • A TON of bugs created by additions and changes

Tweaks

  • Attachments Reworked
    • The string Anchor and the Switchback are Attachments
    • Attachments now remain attached to spawnables when they are moved
    • Deleting a spawnable with an attachment will leave the attachment disconnected (but invalid)
  • Deleting a selected item deletes all selected items
  • Saving a level without a specified File will now save to a "_Temp" file
  • Camera Manager Reworked
    • Removed Cinemachine
  • Update Controls Text on Game Menu to reflect recent additions
  • Rotate and Scale controls also apply to a single-selected spawnable
  • Floors always pass validation now
  • Left-clicks now have a context
  • Many Camera tweaks

Known Issues

  • Strings can't be placed
  • String Dominoes are possessed

What's Next?

  • Themes!
    • Default Themes will be added which change the colors of (almost) everything, adding another layer of creation
    • Theme settings will be added
    • Custom Themes will likely come in a future update
  • Custom Levels!
    • Editor Levels can now be "published" and played from a new area
    • "Published" levels cannot be edited (but they can be updated)
    • Online functionality will likely come in a future update
  • A pack of developer levels to try and solve
    • My goal is to start building levels to add to these updates so the game feels less like an empty slate, and shows off what the game can do.

Files

Build 0.2.zip 126 MB
8 days ago

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